Battles

Battles are the meat of Destiny of Spirits, where you engage your team of spirits against an AI-controlled set of corrupted spirits.



Party Formation
In the Spirits menu, the left-most tab is Party. Here you create the team you wish to use in the next battle. The first monster chosen is the leader and any support skills that monster has will be applied for the duration of the fight or until it is knocked out. Your party can have up to 5 spirits in it and the total Cost of monsters must be less than your maximum Party Cost. Party Cost can be raised by defeated Area Bosses.

After choosing a party, you may then choose a support spirit from among your friends list or from a random pool of players. The cost to use that support spirit is displayed in spirit points; friend spirits cost half as much to summon as non-friend spirits, and higher level spirits cost more to summon as well. Last, only friend spirits will use support skills in battle.

Battling
When the battle starts, your left spirit will always be your leader, and your right spirit will always be your support spirit if applicable. The center spirit (and right spirit if you chose no support spirit) will be randomly chosen from among the other monsters in your party. If at any time a spirit is downed, another spirit from your team will replace it, if any remain.

The circle around your spirit is the Action Energy Gauge. When it fills up completely, the spirit will perform a normal attack. If a strong-element spirit attacks a weak-element spirit, such as a Water spirit attacking a Fire spirit, damage is increased by 50%. Vice verse, such as a Fire spirit attacking a Water spirit, damage is reduced by 50%. This applies to Battle Skills as well. Light and Dark interact based on your daily fortune. Critical hits are worth 20% additional damage as well.

In the top left, you can see how many battles are in the mission and which battle you are currently on. The number next to the spirit icon signifies how many more spirits will appear when one is destroyed in the current battle. If the number is greater than 0, a new spirit will continue to appear as you destroy spirits until it reaches 0; they always take the place of a destroyed spirit, there are not designated slots for these spirits.

Occasionally, a spirit will leave something behind when destroyed. This can be spirit stones, spirit points, or even a spirit orb. These are only obtained if you are victorious. You can track what drops you've earned in the top right of battle. Your daily fortune affects the likelihood of different drops.

Once all enemy spirits are destroyed, you win the battle and receive any rewards you have earned.

Targeting
By default, your spirits will attack directly across the field. When there is a pointer icon hovering one of your spirits, you can tap on that spirit to pause the battle. From this state, you can either tap on an enemy spirit to cause that spirit to attack the targeted spirit, or you can activate a Battle Skill if applicable.

Normal enemy spirits will always attack the spirit across from it. Bosses will attack any ally spirit at random and can also activate Battle Skills.

Skills
All monsters have a Battle Skill, and some also have a Support Skill.

During battle, your SP gauge will slowly rise; when it reaches the value required by a specific Battle Skill, that skill can be activated by tapping on the corresponding spirit, tapping on the skill, then tapping on the target. Skills that affect all ally spirits or all enemy spirits still require you to tap on an ally spirit or an enemy spirit, respectively; tapping elsewhere will cancel the use of the skill. As soon as you select a target, the spirit using the skill will lose all of its Action Energy - this means the optimal time to use a Battle Skill is when the spirit is in the middle of a normal attack.