America

The Americas is one of 3 regions in Destiny of Spirits. The region encompasses all of North and South America as well as some islands surrounding the two continents. The majority of spirits in the Americas deal with mythology related to the various Native American tribes in North America and the Incan, Aztec, and Mayan civilizations of South America, although there is also some bleedover from Europe. The starting spirit for players in the Americas is Gargoyle.

Progressing in the Americas
The biggest problem with the Americas is that there are 2 huge blocks in the surrounding oceans, the theoretical future zones of Mu and Atlantis. This means you may quickly run out of lower level content and only be able to progress via higher leveled areas. In addition, none of the zone bosses in the Americas are particularly outstanding; Gunslinger from the Western United States and Tlaloc from Central America are pretty good, but Barong from Indonesia is a very far ways away.

This is not to say there are only demerits to starting in the Americas. There are a lot of high-quality spirits that can be obtained from the normal summon pool:


 * Basilisk may be the only summonable uncommon Stopper of the 3 regions; Urd can only be found from battles, and Shisa seems to be a Hunt-only spirit.
 * The first uncommon you pull from the tutorial, Griffin, has very solid stats, if a bit of a low speed, and it's very easy to get a bunch more to limit break him and max his bonus stats. As a stat-stick, you could do much worse. Werewolf similarly has good stats and an actual relevant battle skill, but it may be more difficult leveling him up because of a lack of convenient source for Dark experience. These spirits should last until you have enough team cost to run mostly rares.
 * Salamander has a very high speed and low SP snipe, which can lead to generating advantage against multiple enemies.
 * Hunahpu's fixed 500 damage can nuke many enemies early on and provides a solid source of high damage against all bosses.
 * I've heard that Undine is quite good, but haven't used her myself.
 * Kachina looks like a pretty solid spirit, but, like Werewolf, the lack of easy Light experience dampens your ability to level it efficiently.

What to trade for from the Americas

 * Well, Basilisk is still a really solid Stopper even if you can't get max bonus points.
 * Yum Kaax is very solid leader. His 150% snipe is very cheap and will be quite powerful once Yum's ATK stat gets higher.
 * Sorcerer is a conditional leader. He really shines when your daily element is Fire, turning your entire team into a monster bulldozer, and his battle skill capitalizes on this as well, acting as both an offensive and defensive measure against any foe. However, he still has many uses, allowing your most powerful spirits to fight without disadvantage in non-Water stages.
 * Ixchel has very solid stats and a nice AOE attack; Greys has a very nice ability for establishing footing in any encounter; both Greys and Ah Puch have a monster attack and also are elementally neutral, allowing them to assist in any battle.
 * Sedna is the Northeast Canada zone boss and has an ATK+ battle skill and a Water ATK+ support skill. Very solid for Water teams, although Nanna from the Europe normal summon pool has an AOE nuke and the same support skill at the cost of slightly lower stats, which may fit better for a different playstyle.

Goals
Unless you get lucky with trading, it would probably be best to make your way to Indonesia to unlock Barong for normal summoning. He's a very strong spirit that has high trade value and end-game potential. You will probably want to make a max bonus stat Basilisk as well, since Stop is one of the strongest skills to use against bosses.

Valuable Spirits

 * Basilisk (UC)
 * Salamander (UC)
 * Yum Kaax (R)
 * Greys (R)
 * Ah Puch (R)