User blog comment:Myskaros/Current state of DoS - May 2014/@comment-75.128.208.164-20140510102349

I think the drop rates are fine, taking into consideration the daily fortune. Grinding will be a chore, no matter what game or for what purpose you are grinding for. You either do it for the caveats (more spirit stones / points), or you don't (and wait for daily login bonuses and do hunts). This game is supposed to be casual to let people drop in, clear a few areas / do raids, then drop out. Grinding is just an alternative way to play.

I don't know about decreasing the max bonus points per rarity. I think the best way to counter your point about "no point in leveling a spirit to max," in order to focus on bonus points, is to simply allow merging same spirits for bonus points in similar fashion as to limit-breaking after a spirit has reached max level. Otherwise, if you decrease the max bonus points, there would be less reason to merge same spirits in the first place. As you say, bonus points should be a luxury, and maybe it's best to only allow bonus point merging when a spirit has already reached its max level.

I like you ideas for events though. The game uses a system to track your location in the real world. This could be put to use for some battling events (instead of just the raids that we have now). Giant egg is a must (but I don't think the game uses something like armor... it would be damage reduction skills and high hp). A global boss that's not just limited to you and the people on your friend's list.

But I also want to see multiple bosses in a battle so those "strike all" abilities actually have some greater purpose. I want some viabilitiy granted to the less used spirits and maybe have spirits to use spirits in combinations (like here: http://www.gamefaqs.com/boards/718935-destiny-of-spirits/69135542). Most importantly perhaps, I want a customizable loadout, so that I can strategize and decide who I want to show up on my frontlines first.