User blog comment:Myskaros/Current state of DoS - May 2014/@comment-75.128.208.164-20140510102349/@comment-556400-20140510144353

Ultimately, I want it to be not a huge pain in the ass to put a battle-drop spirit on a team. I've been working on an Urd since the 2nd week of release and am still not even close to finishing her bonus points. There are so many great-looking spirits out there that it's such a waste for them to flat-out be unviable because of how time-consuming it is to get them up to the same level as the summonable spirits. It seems like others I've talked to also don't like adjusting the drop rates, so how about they just increase the spirit droprate on Blessing/Average Luck days?

You make a very good point on bonus points, allowing them to be added after the spirit hits max level is probably the best solution.

RE: the giant egg idea, they could just have it always have the Barong aura, where all damage is reduced to 1 ;) a good way to kind of standardize the field and keep the egg alive for a week or two.