User blog comment:Myskaros/Current state of DoS - May 2014/@comment-120.149.146.23-20140525131833

I suppose I'm in the minority, but I like the game as it is. It's a casual game, and I like that it's relatively undemanding and I can play it at a relaxed pace, in part thanks to the long event and special summon windows. I've played a number of mobile f2p games, and usually lose interest quite quickly as I find the constant barrage and (time limit induced) pressure of weekly events tiresome, and demanding of more attention and time than I'm willing to spend on such a game. If Destiny of Spirit became like that, I would be probably stop playing. I didn't buy a Vita to spend every spare moment on an f2p game, but I'm happy playing a bit of it every day.

I also agree that the drop rates are fine as they are, though I can see the attraction of having increased spirit drops in battle at the expense of reduced summon stone drops. However, part of the fun of using summon stones as opposed to spirits dropping in battle is the gacha, so I'm not sure they'd change it. :P